Step 1 card Step 2 card Step 3 card Step 4 card Step 5 card Description
Turn 1

You only need to hit one combo peice (not the Ice Lances!), so it's pretty easy to drop Emp early to force removal and benefit from discounts on other stuff.

Turn 2

Obviously, the Ancient Mage goes between Brann and your Sorcerererererer's Apprentice and, obviously, you want to 2x Frostbolt and 2x Icelance for a 30 Damage OTK.

Turn 3
Created by DioSoryu
For patch
Archetypes: Combo
Gameperiod: LatePlay
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